
If you have a xxxx.Civ5Mod file use something like Ez7z to expand the file which will create a folder that you can then put in your MODS folder which should be similar to this: (Depending on which version of Civil you have) Some mods work and some do not, it seems rather hit or miss. This should re-enable the Mods button on the Main Menu. To comment it out simply add two hyphens like this: ~/Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/assets/UI/FrontEnd/a To re-enable this button you will need to navigate to the a file, open it with a text editor (like TextWrangler) and comment out line 33. Save game (always attach a save that was made a turn before the error located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves you can change autosave frequency in the game's Options menu):ĬvMiniDump.dmp file (attach if experiencing a game crash.The Mods button is disabled in the a file. For instructions, go to the repository's main page, under "To enable logging for bug reports"): Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. If possible, zip up all supporting data and post that way. I've tested with and without extra mods and get the same messages. I've got an extensive mod list that I use, but I've tested each one individually with the CBP when it worked and had no clashes.

If needed I can provide screenshots of the error messages but there isnt much to show except the text "Unable to load texture DC45_DiplomacyOverview.dds. Mod list (if using Vox Populi only, leave blank):Īll I do is start Civ V, click mods, select the cbp mods, start game and during the loading the error messages show up one after the other.
